After the nightmare sequence, you'll see a quick scene of the sunrise and Gabriel's assistant, Grace Nakimura, coming into the St. George's Book Store. Inside, Gabriel will stumble out of his room and have a conversation with Grace.
Once you have control, first read the newspaper on top of the counter. Then look at the cabinet doors on the lower side of the same counter. This will open up a new screen displaying the contents of the counter. Take a look at anything you want here, but be sure to take both the magnifying glass and the tweezers. When you're done, press the big "X" in the top corner of that screen.
Now examine the bookshelf on the far wall. This will open another screen displaying a number of books. Read the book of German poetry, "Das Lyrik," and the book on snakes, "World of Snakes." You can also read the German/English dictionary to decipher a few words from the poem, but here it is translated:
"Drei drachen kriechen in meinen schlaf. Die seele woll'n sie lebendig zum fraß. Feurigen atems, gespaltener zunge genießen sie jedes Mahl."
"Three dragons creep into my sleep. The soul they want alive for eating. Fiery puffs, forked tongue, they enjoy every meal."
Now, exit out of this screen and examine the cash register. Grace won't allow you to take any of the money, so take the gift certificate and exit out of this. Next, talk to Grace. Important topics will always be highlighted in yellow. Anything else just gives you further background on the characters in the game.
Go ahead and choose "Voodoo Research." Then ask her for your messages. You'll need to do this at least three times. First will be the message from your friend Detective Mosely. Next, a message from Wolfgang Ritter (notice the same last name as the author of the German poetry book) from Germany, and the last important message is from your grandmother.
Ask Grace about anything else you want, then proceed into your bedroom. Take a look around at anything you want, but be sure to take the hair gel from the bathroom and the flashlight from on top of your dresser. Now exit back into the main store. Here, take the sketchbook left in the box on the counter. Once you have it, open your inventory and inspect the sketchbook. We are now ready to exit out into the city. Click on the door to leave.
After a quick cutscene, you will be on the French Quarter section of the "World Map." You can click on the two Voodoo locations, but they are closed for today. So, skip these and head to the Police Station. Head inside and talk to the man sitting at the front desk. First, ask about Mosely, and then ask about the crime scene. Finally, ask for the photos, then exit the conversation. Frick will then hand over an envelope. Go to your inventory and open it up. Once you are done looking at the photos, head back to the World Map.
Now go to Jackson Square park. When you enter this location, there will be a motorcycle cop standing at the front entrance. We will need to distract him so we can use his radio to find the location of the crime scene. In the top left section of the park will be a mime annoying the other park visitors. The trick is to get the mime to follow you over to the cop. This can be difficult as if he gets too close to the other park visitors, he will go bug them instead, and you'll have to start over. So, go to him immediately when you enter the park and get him to follow you counterclockwise around the center statue. This almost always has the girl distract him, but that is okay. Just go back over and get him to follow you around the statue in the same path again, then walk down to the right side of the motorcycle. Once the mime is in range, you will lose control briefly while the cop chases him off. Once you regain control, click on the motorcycle to listen in on the radio and find the location of the crime scene.
Exit the park, and you should have a new icon on each side of the map. This will be for going to the Greater New Orleans area. Click on this, then click on the crime scene icon (it should be the only one other than the French Quarter).
A cutscene will start immediately. Once everyone leaves, you will regain control to investigate the scene for yourself. First, select the sketchbook from your inventory and use it on the markings to the left of the blood. Next, grab some clay from the shore of the lake. Now examine the tracks on the right side of the blood splatter. This will open up another screen with a closer look at the sand. On this screen, look at the mesh pattern. Then directly to the right of that will be a scale in the sand. First use the magnifying glass from your inventory, then use the tweezers to pick it up. Exit out of this screen and return to the World Map. Head back home to St. George's.
Once you are back home, talk to Grace. Ask her about snakes, then ask her to do some research on Malia Gedde. This will conclude Day 1.