Introduction Welcome to the comprehensive guide for Gabriel Knight: Sins of the Fathers (20th Anniversary Edition). While this guide primarily focuses on the Steam version, it is also compatible with the Android and iOS versions of the game. Players of the original 1993 release will find this guide helpful as well, though there are some… Continue reading Pregame
Tag: Walkthrough
Day 10 Walkthrough
Back at St. George’s, read the note Malia left on the desk. Mosely will appear from your room. Go back there to talk to him. Talk to Mosely. You can give him his wallet back by choosing “Credit Card” if you want, but it doesn’t make a difference. Now choose “Make Plans”. Gabriel will give… Continue reading Day 10 Walkthrough
Day 9 Walkthrough
You will start outside, so head straight into the mound. In the first room, a tile (Tile 10) will be lying on the floor; pick this up but don’t place it in the slot just yet. Think of the place like a clock. There are 12 rooms and each room requires a tile. Going up… Continue reading Day 9 Walkthrough
Day 8 Walkthrough
This is by far the shortest day. Just a couple of puzzles, and we are done. Take the key that has appeared and use it on the locked door to enter Wolfgang’s library. Take a look at any of the books that you like, and when you are ready to proceed, use the gears icon… Continue reading Day 8 Walkthrough
Day 7 Walkthrough
Yes, it is normal for Gabriel’s head to spin. He is not possessed. Call Wolfgang first. Talk to him about “Schattenjager”, “Tetelo”, “Talisman” (twice), “Tetelo’s remains”, and “African Homeland” last. After you get off the phone, read the newspaper, then go to St. Louis Cemetery. Head to the Gedde Tomb, where the door panel will… Continue reading Day 7 Walkthrough
Day 6 Walkthrough
After the mess has been cleaned up, and you regain control, pick up the envelope that was pushed through the door and open it. A letter and key from Mosely. Now read the newspaper and exit to the World Map. First, go to Jackson Square. In the top right corner will be the fortune-teller. Talk… Continue reading Day 6 Walkthrough
Day 5 Walkthrough
Once you gain control of Gabriel, read the newspaper, and then read both the Journal and the letter sent by Wolfgang. Next, talk to Grace and ask her to research Rada Drums for you. Take another look at the guy outside, then exit to the World Map. First stop is Tulane University. When you enter,… Continue reading Day 5 Walkthrough
Day 4 Walkthrough
No nightmares this time, and Grace isn’t very chatty. There is also a creeper hanging out in front of the store. When you regain control, try talking to the guy through the window. He doesn’t move, but it gets you points all the same. Afterward, read the newspaper to open the Napoleon House location on… Continue reading Day 4 Walkthrough
Day 3 Walkthrough
After the nightmare, revealing a bit more each time, the day starts like the previous two. You will receive the white pages listing for the Cazaunouxs who live in the city. Once you regain control, read the newspaper to open the Tulane University location on the map. Then ask Grace for your messages to learn… Continue reading Day 3 Walkthrough
Day 2 Walkthrough
Day 2 starts out much like Day 1. Grace will give you Malia’s address, making her residence available on the World Map. Once you regain control, read the newspaper, then exit the bookstore. You can go to the Gedde residence now, but I recommend holding off. The butler won’t let Gabriel inside just yet, so… Continue reading Day 2 Walkthrough